Gladiators in the Colosseum

creating the worlds most famous amphitheater

Colosseum
Full Model Final Version
Colosseum
Full Model Final Version
Colosseum Clay
Clay Rendering Work In Progress State
Colosseum Clay
Another Clay Rendering Showing Final Version
Colosseum Elements
Showing Single-elements used to create the final model
Colosseum Sidecut
Cut through (note this roof version wasn't created by me)
Quater Colosseum Fascade
Due to file handling the whole object was edited in quarters

Info

I can easily say, that recreating the roman Colosseum was one of the toughest challenges in 3d modeling I had been faced with so far. 

Due to the fact that this was made for a virtual reality project, it was essential to ensure a very high level of detail, as well as absolute historical correctness. Besides making sure to permanently keep the model in an procedural state (meaning that changes can be made easily and fast) the biggest problem was the Colosseums ellipical base-shape, needless to mention, how much easier a round shape would have been. 

The final solution was to “cut” the Colosseum into various different rows, breaking those elements into rims, starting from the outer facade ending with the inner wall and then finally cloning it around various splines via Itoo’s Railclone. 

Due to file handling, the model had to be edited as quarters.

Client

ZDF-Online (2016)

Field of work

Modeling

Software

3DS Max 2016, Photoline

Destroyed Colosseum

creating an own, individual still

"Mysterious Colosseum"
Final Shot
"Mysterious Colosseum"
Clay Version (wip-state)
"Mysterious Colosseum"
Top-Down-view
"Mysterious Colosseum"
North-Side
"Mysterious Colosseum"
South-side

Info

Having already modeled the reconstructed version of the Colosseum, there was quite a lot of compfort in handling of the model. Therefore, my CEO decided to also create a version of this monumental building after all the physical influences it suffered over the centuries (i.e. being demolished by several natural and human impacts such as earthquakes).

After aligning the destruction due to historical and modern footage, the idea of taking the project one step further and creating an individual shot was born.  Therefore, adding ivy and some scene props, plus developing a scene-/lightsetup which adds a “mystic-touch” to it, helped realising the final shot.

Client

Faber Courtial/personal (2016)

Field of work

Modeling, Texturing, Lighting/Shading, Rendering, Postproduction

Software

3DS Max 2016, Photoshop