Info
I can easily say, that recreating the roman Colosseum was one of the toughest challenges in 3d modeling I had been faced with so far.
Due to the fact that this was made for a virtual reality project, it was essential to ensure a very high level of detail, as well as absolute historical correctness. Besides making sure to permanently keep the model in an procedural state (meaning that changes can be made easily and fast) the biggest problem was the Colosseums ellipical base-shape, needless to mention, how much easier a round shape would have been.
The final solution was to “cut” the Colosseum into various different rows, breaking those elements into rims, starting from the outer facade ending with the inner wall and then finally cloning it around various splines via Itoo’s Railclone.
Due to file handling, the model had to be edited as quarters.